- Theory
- Practical
Sample Questions: Media and Entertainment Sector, Theory
Question 1 | |
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What is the prominent attribute of management Information procured through MIS of an organisation | |
Option 1 | explicitness |
Option 2 | completeness |
Option 3 | accuracy |
Option 4 | exception based |
Right Option | 1 |
Question 2 | |
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What is the first step in advertising decision process? | |
Option 1 | To set the budget |
Option 2 | To specify the objectives of the advertising programme |
Option 3 | To identify the target audience |
Option 4 | To select the appeal |
Right Option | 3 |
Question 3 | |
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Smooth or jerky animation depends on __________. | |
Option 1 | Speed of animation |
Option 2 | Scaling the animation |
Option 3 | Number of frames per second (FPS) |
Option 4 | None of the above |
Right Option | 3 |
Question 4 | |
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A character’s ________ initiates expectations of other qualities in that character, a very important aspect in character design. | |
Option 1 | Dressing |
Option 2 | Hair |
Option 3 | Skin tone |
Option 4 | Physical appearance |
Right Option | 4 |
Sample Questions: Media and Entertainment Sector, Practical
S.No | Sub-sector | Job role / QP code /Version /NSQF level | NOS | Performance Criteria | Question |
---|---|---|---|---|---|
1 | Advertising | Account Executive (Advertising Agency)/MES/Q0208/V1.0/L5 | MES/N0216: Prepare MIS reports | PC5. understand the different types of reports expected by the management/ other internal functions PC6. prepare and present information in the defined format to meet requirements | Demonstrate the step by step procedure of preparing an MIS report |
2 | Animation, Gaming | Animator/ MES/Q0701/V1.0/Level 4 | MES/N0704:Produce 2D animation | PC1. follow the storyboard for composition (eg: positioning of the character with respect to the background/camera to create the desired animation) PC2. draw/source key frame drawings to establish reference points for poses | Demonstrate the step by step procedure of preparing a prototype 2D work product |
3 | Animation, Gaming | Animator/ MES/Q0701/V1.0/Level 4 | MES/N0705: Produce 3D animation | PC8. produce 3D movements and performance with the help of 3D animation tools such as Autodesk Maya, XSI, 3d Studio Max, Blender, motion capture tools like marker tracking cameras and inertial suits | Demonstrate the step by step procedure of producing 3D movements and performance with the help of 3D animation tools |