Media and Entertainment Sector

  • Theory
  • Practical

Sample Questions: Media and Entertainment Sector, Theory


Question 1
What is the prominent attribute of management Information procured through MIS of an organisation
Option 1explicitness
Option 2completeness
Option 3accuracy
Option 4exception based
Right Option1
Question 2
What is the first step in advertising decision process?
Option 1To set the budget
Option 2To specify the objectives of the advertising programme
Option 3To identify the target audience
Option 4To select the appeal
Right Option3
Question 3
Smooth or jerky animation depends on __________.
Option 1Speed of animation
Option 2Scaling the animation
Option 3Number of frames per second (FPS)
Option 4None of the above
Right Option3
Question 4
A character’s ________ initiates expectations of other qualities in that character, a very important aspect in character design.
Option 1Dressing
Option 2Hair
Option 3Skin tone
Option 4Physical appearance
Right Option4

Sample Questions: Media and Entertainment Sector, Practical


S.NoSub-sector Job role / QP code /Version /NSQF levelNOSPerformance CriteriaQuestion
1AdvertisingAccount Executive (Advertising
 Agency)/MES/Q0208/V1.0/L5
MES/N0216: Prepare MIS reports PC5. understand the different types of reports expected by the management/ other internal
 functions
 PC6. prepare and present information in the defined format to meet requirements
Demonstrate the step by step procedure of preparing an MIS report
2Animation, GamingAnimator/ MES/Q0701/V1.0/Level 4MES/N0704:Produce 2D animationPC1. follow the storyboard for composition (eg: positioning of the character with
respect to the background/camera to create the desired animation)
PC2. draw/source key frame drawings to establish reference points for poses 
Demonstrate the step by step procedure of preparing a prototype
2D work product  
3Animation, Gaming Animator/ MES/Q0701/V1.0/Level 4MES/N0705: Produce 3D animation PC8. produce 3D movements and performance with the help of 3D animation tools
such as Autodesk Maya, XSI, 3d Studio Max, Blender, motion capture tools like
marker tracking cameras and inertial suits 
Demonstrate the step by step procedure of producing 3D movements and performance with the help of 3D animation tools 

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